Game designer: Antoine Bauza
Cooperation, movement, combat
In Ghost Stories, the players take on the role of Taoist monks who will have the burdensome task of protecting their village against the assault of Wu-Feng, the Lord of the Nine Hells.
The village is composed of 3x3 tiles which each offer different actions to the players. This 9 spaced village is surrounded by the players' boards. These determine their color and grant a special power. The also contain the space on which the ghosts attacking the village will be placed.
The players play in turn by starting to activate the ghosts on their boards and draw new ones (Yin Phase), before being able to move and ask for a villager's help (use the power of the tile on which they are), or attempt to exorcice the ghosts within reach (Yang Phase). The game continues this way in turn order until the end of the game.
The game ends in victory if the players manage to vanquish the incarnation of Wu-Feng. However, if all the Taoists die, if four tiles of the village because haunted, or if the deck of ghosts is emptied while Wu-Feng is still in play, the players lose the game. That's right: there's only one way to win, but there are three ways to lose!
In addition to the placement of the village tiles and the drawing of the ghosts, which make each game into a unique experience, the players can choose between four difficulty levels, depending on their experience or courage!
Cooperation between the players will make their victories much mre satisfying and their defeats less painful. But whether they win or lose, they will have lots of fun going through this adventure together.