Game designer: Antoine Bauza & Ludovic Maublanc
Flicking, skill, movement
Terror in Meeple City puts you in the role of a monster ready to sow destruction among the meeples of the city! Right now, the meeples are placed in buildings of variable height. And are aware of nothing!
Armed with their six teeth, a Character, a Power, and a Secret Super Power, the players as monsters will be able to attack by taking, on their turn, two of the four possible actions: Move (by flicking the monster's base), blow (by putting their chin on their monster to cause massive destructions), destroy a building (by dropping their monster onto the roof), or tossing a vehicle (by putting it on their monster before flicking it).
Once their actions have been taken, the monster can eat as many meeples lying in their zone as they have teeth. Any meeples who leave the board manage to flee and will be able to damage the monster who let them escape.
At the end of the game, the players will score points for sets of 6 different meeples they've eaten, for the teeth they've made other monsters lose, for the building floors they've claimed, and other poings based on meeteing objectives defined by their Character card.
The rules also offer a few amusing variants, for monsters who like destruction in all of its forms.
Terror in Meeple City is a zany skill game designed by Antoine Bauza and Ludovic Maublanc, delightfully illustrated by Pierô's funny monsters.